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cChar Member List

This is the complete list of members for cChar, including all inherited members.
accountcChar
addTempfx(tempfx::cTempfx *fx)cObject
addTempfx(cObject &src, SI32 num, SI08 more1=0, SI08 more2=0, SI08 more3=0, SI08 more4=0, SI32 dur=0, SI32 amxcback=-1)cObject
advobjcChar
amxeventscChar
antiguardstimercChar
antispamtimercChar
applyPoison(PoisonType poisontype, SI32 secs=-1)cChar
archive()cChar [static]
attcChar
attackerserialcChar
attackfirstcChar [private]
attackStuff(P_CHAR pc)cChar
backupStatscChar [private]
baseskillcChar
beardserialcChar
begging_timercChar
blockedcChar
boltFX(LOGICAL bNoParticles)cChar
calcAtt()cChar
calcDef(SI32 x=0)cChar
calcResist(DamageType typeofdamage)cChar
canAllMove() constcChar [inline]
CanBroadcast() constcChar [inline]
CanDoGestures() constcChar
canDoObjectAction() constcChar [inline]
canDoSkillAction() constcChar [inline]
canSee(cObject &obj)cChar
CanSeeSerials() constcChar [inline]
CanSnoop() constcChar [inline]
cantraincChar
canTrain() constcChar [inline]
canViewHouseIcon() constcChar [inline]
carvecChar
castingcChar
castSpell(magic::SpellId spellnumber, TargetLocation &dest, SI32 flags=0, SI32 param=0)cChar [inline]
cChar(SERIAL ser)cChar
CHAR enum valuecObject [protected]
checkEquipement()cChar
checkPoisoning(P_CHAR pc_def)cChar [private]
checkPoisoning()cChar
checkSafeStats()cChar
checkSkill(Skill sk, SI32 low, SI32 high, LOGICAL bRaise=true)cChar
checkSkillSparrCheck(Skill sk, SI32 low, SI32 high, P_CHAR pcd)cChar
checkTempfx()cObject
circleFX(short id)cChar
clientidletimecChar
cObject()cObject
combatHit(P_CHAR pc_def, SI32 nTimeOut=0)cChar
combathitmessagecChar
combatHitMessage(SI32 damage)cChar [private]
combatOnFoot()cChar
combatOnHorse()cChar
combatTimerOk()cChar [private]
commandSpeechcChar [private]
countBankGold()cChar
CountGold()cChar [inline]
CountItems(short ID, short col=-1)cChar
CountItemsByType(short type)cChar
creationdaycChar [private]
crimflagcChar
curePoison()cChar
current_namecObject [protected]
custmenucChar
damage(SI32 amount, DamageType typeofdamage=DAMAGE_PURE, StatType stattobedamaged=STAT_HP)cChar
damagetypecChar
deadcChar
deathscChar
defcChar
Delete()cChar [virtual]
deleteSpeechCurrent()cChar
delItems(short id, SI32 amount=1, short color=-1)cChar
delTempfx(SI32 num, LOGICAL executeExpireCode=true, SERIAL funcidx=-1)cObject
dircChar
dir2cChar
disabledcObject
disabledmsgcObject
distFrom(P_CHAR pc)cChar
distFrom(P_ITEM pi)cChar
disturbMed()cChar
do_lsd()cChar [private]
doCombat()cChar
doCombatSoundEffect(SI32 fightskill, P_ITEM pWeapon)cChar [private]
doGmEffect()cChar
doMissedSoundEffect()cChar [private]
dontUseMana() constcChar [inline]
dontUseReagents() constcChar [inline]
doorUsecChar
doSingleClick(SERIAL serial)cChar
doSingleClickOnCharacter(SERIAL serial)cChar [private]
doSingleClickOnItem(SERIAL serial)cChar [private]
drink(P_ITEM pi)cChar
dxcChar
dx2cChar
dx3cChar
emote(NXWSOCKET s, TEXT *txt, LOGICAL antispam,...)cChar
emoteall(char *txt, LOGICAL antispam,...)cChar
emotecolorcChar
envokeidcChar
envokeitemcChar
Equip(P_ITEM pi, LOGICAL drag=false)cChar
facexy(SI32 facex, SI32 facey)cChar
famecChar [private]
fight(P_CHAR pOpponent)cChar
fishingtimercChar
fixedlightcChar
flagcChar
flagGreycChar [static]
flagKarmaCriminalcChar [static]
flagKarmaInnocentcChar [static]
flagKarmaMurderercChar [static]
flagPermaGreycChar [static]
flagPriv2AllMovecChar [static]
flagPriv2canTraincChar [static]
flagPriv2DeadcChar [static]
flagPriv2DispellablecChar [static]
flagPriv2FrozencChar [static]
flagPriv2IncognitocChar [static]
flagPriv2MountedcChar [static]
flagPriv2NoUseManacChar [static]
flagPriv2NoUseReagentscChar [static]
flagPriv2PermaHiddencChar [static]
flagPriv2PoisonedcChar [static]
flagPriv2PolymorphedcChar [static]
flagPriv2ReflectioncChar [static]
flagPriv2RiddencChar [static]
flagPriv2shopkeepercChar [static]
flagPriv2ViewHouseIconcChar [static]
flagPrivBroadcastcChar [static]
flagPrivCanSnoopAllcChar [static]
flagPrivCanViewSerialscChar [static]
flagPrivCounselorcChar [static]
flagPrivGMcChar [static]
flagPrivInvulnerablecChar [static]
flagPrivNoSkillTitlecChar [static]
flagPrivPageAblecChar [static]
flagResistFirecChar [static]
flagResistParalisyscChar [static]
flagResistPoisoncChar [static]
flagSpellProtectioncChar [static]
flagSpellTelekinesyscChar [static]
flagWaterWalkcChar [static]
flee(P_CHAR pc, SI32 seconds=-1)cChar
fleeatcChar
fleeTimercChar
fly_stepscChar
follow(P_CHAR pc)cChar
fonttypecChar
foodloccChar
freeze()cChar [inline]
fstmcChar
ftargserialcChar
fx1cChar
fx2cChar
fy1cChar
fy2cChar
fz1cChar
generic_heartbeat()cChar [private]
getAmount(short id, short col=-1, bool onlyPrimaryBackpack=false)cChar
getBackpack()cChar
getBackupStats()cChar [inline]
GetBankBox(short type=BANK_GOLD)cChar
getBeardItem()cChar
getClient() constcChar [inline]
getColor() constcObject [inline]
getCombatSkill()cChar
getCommandParams(int index)cChar
getCommandSpeech()cChar [inline]
GetCreationDay() constcChar [inline]
getCurrentName() constcObject [inline]
getCurrentNameC() constcObject [inline]
GetFame() constcChar [inline]
getGender() constcObject [inline]
getGuild()cChar
GetGuildFealty()cChar
getGuildMember()cChar
GetGuildNumber()cChar
GetGuildTitle()cChar
GetGuildType()cChar
getHairItem()cChar
getHireFee()cChar [inline]
getHorse()cChar
getId() constcObject [inline]
GetItemOnLayer(UI08 layer)cChar
GetKarma() constcChar [inline]
getMultiSerial() constcObject [inline]
getMultiSerial32() constcObject [inline]
getOldColor() constcObject [inline]
getOldId() constcObject [inline]
getOldPosition() constcObject [inline]
getOldPosition(const char *what) constcObject
getOwnerSerial() constcObject [inline]
getOwnerSerial32() constcObject [inline]
getPosition() constcObject [inline]
getPosition(const char *what) constcObject
GetPriv() constcChar [inline]
GetPriv2() constcChar [inline]
getPrivLevel() constcChar [inline]
getRace() constcObject [inline]
getRandomScriptValue(std::string section, std::string &sectionId)cObject [static]
getRealName() constcObject [inline]
getRealNameC() constcObject [inline]
getRegenRate(StatType stat, VarType type)cChar
getScriptID() constcObject [inline]
getSecondaryName() constcObject [inline]
getSecondaryNameC() constcObject [inline]
getSerial() constcObject [inline]
getSerial32() constcObject [inline]
getShield()cChar
getSkillSum()cChar
getSkillTaught() constcChar [inline]
getSocket() constcChar
getSpawnRegion() constcObject [inline]
getSpawnSerial() constcObject [inline]
getSpeechCurrent()cChar [inline]
getStablemaster() constcChar [inline]
getStrength() constcChar [inline]
getTeachingDelta(P_CHAR pPlayer, SI32 skill, SI32 sum)cChar
getTempfx(SI32 num, SERIAL funcidx=-1)cObject
getTempfxVec()cObject
getTrainer() constcChar [inline]
getWeapon()cChar
gmMoveEffcChar
gmrestrictcChar
goPlace(SI32)cChar
guardedcChar
guildcChar [private]
guildFealtycChar [private]
guildNumbercChar [private]
guildTogglecChar [private]
guildTraitorcChar [private]
guildTypecChar [private]
hairserialcChar
HasAttackedFirst()cChar [inline]
HasGuildTitleToggle()cChar
HasHumanBody() constcChar [inline]
hasPath()cChar [inline]
hasReflection() constcChar [inline]
hasTempfx()cObject
heartbeat()cChar
helpStuff(P_CHAR pc_i)cChar
hidamagecChar
hiddencChar
hideBySkill()cChar
hideBySpell(SI32 timer=-1)cChar
hirefeecChar [private]
holdgcChar
holydamagedcChar
homeloccChar
hpcChar
hungercChar
hungertimecChar
incChar
in2cChar
in3cChar
incognitocChar
IncreaseKarma(SI32 value, P_CHAR pKilled=0)cChar
InGuardedArea() constcChar [inline]
invistimeoutcChar
isBeingTrained() constcChar [inline]
IsCounselor() constcChar [inline]
IsCriminal() constcChar [inline]
isDispellable() constcChar [inline]
isFrozen() constcChar [inline]
IsGM() constcChar [inline]
IsGMorCounselor() constcChar [inline]
IsGrey() constcChar
isGuilded()cChar
IsGuildTraitor()cChar
IsHidden() constcChar [inline]
IsHiddenBySkill() constcChar [inline]
IsHiddenBySpell() constcChar [inline]
isHirable()cChar [inline]
isInBackpack(P_ITEM pi)cChar
IsInnocent() constcChar [inline]
IsInvul() constcChar [inline]
isMounting()cChar
isMounting(P_CHAR horse)cChar
IsMurderer() constcChar [inline]
IsOnline() constcChar
IsOverWeight()cChar
isOwnerOf(const cObject *obj) constcChar [inline]
isPermaHidden() constcChar [inline]
isRunning() constcChar [inline]
isSameAs(P_CHAR pc)cChar [inline]
isStabled() constcChar [inline]
IsWearing(P_ITEM pi) constcChar [inline]
ITEM enum valuecObject [protected]
jail(SI32 seconds=60 *60 *24)cChar
jailedcChar
karmacChar [private]
keyserialcChar
kick()cChar
Kill()cChar
killscChar
knowsSpell(magic::SpellId spellnumber)cChar
LastMoveTimecChar
lastNpcCheckcChar
lastRunningcChar
lightdamagedcChar
loadEventFromScript(TEXT *script1, TEXT *script2)cChar
lockSkillcChar
lodamagecChar
logoutcChar
lootVectorcChar
losFrom(P_CHAR pc)cChar
m_clientcChar [private]
magicspherecChar
MakeInvulnerable()cChar [inline]
MakeVulnerable()cChar [inline]
makingcChar
medcChar
membercChar [private]
mncChar
mn2cChar
modifyFame(SI32 value)cChar
modifyStrength(SI32 mod, bool check=true)cChar [inline]
morph(short bodyid=-1, short skincolor=-1, short hairstyle=-1, short haircolor=-1, short beardstyle=-1, short beardcolor=-1, const char *newname=NULL, LOGICAL bBackup=true)cChar
morph(SI32 npcNumber, LOGICAL bBackup)cChar
morphedcChar
mountedcChar
mounthorse(P_CHAR mount)cChar
MoveTo(Location newloc)cChar
MoveTo(SI32 x, SI32 y, SI32 z)cChar [inline]
movingFX(P_CHAR destination, short id, SI32 speed, SI32 loop, LOGICAL explode, class ParticleFx *part=NULL)cChar
murdererSercChar
murderratecChar
murdersavecChar
mutetimecChar
namedeedserialcChar
nextactcChar
nextAiCheckcChar
npccChar
npc_heartbeat()cChar [private]
npc_typecChar
npcaitypecChar
npcFollowSpeedcChar
npcMoveSpeedcChar
npcmovetimecChar
npcWandercChar
nxwflagscChar
OBJECT enum valuecObject [protected]
objectdelaycChar
objtypecObject [protected]
oldmenucChar
oldnpcWandercChar
onhorsecChar [private]
onSingleClick(P_CHAR clickedBy)cChar
openBankBox(P_CHAR pc)cChar
openSpecialBank(P_CHAR pc)cChar
operator!=(const cObject &obj) constcObject [inline]
operator<(const cObject &obj) constcObject [inline]
operator<=(const cObject &obj) constcObject [inline]
operator==(const cObject &obj) constcObject [inline]
operator>(const cObject &obj) constcObject [inline]
operator>=(const cObject &obj) constcObject [inline]
packitemserialcChar
param1cChar [private]
param2cChar [private]
param3cChar [private]
param4cChar [private]
param5cChar [private]
param6cChar [private]
param7cChar [private]
param8cChar [private]
partycChar
pathcChar [private]
pathFind(Location pos, LOGICAL bOverrideCurrentPath=true)cChar
pc_heartbeat()cChar [private]
playAction(SI32 action)cChar
playCombatAction()cChar
playMonsterSound(MonsterSound sfx)cChar
playSFX(SI16 sound, LOGICAL onlyToMe=false)cChar
poisoncChar
poisonedcChar
poisontimecChar
poisontxtcChar
poisonwearofftimecChar
polymorphcChar
possess(P_CHAR pc)cChar
possessedSerialcChar
possessorSerialcChar
postTypecChar
prevXcChar
prevYcChar
prevZcChar
privcChar [protected]
priv2cChar [protected]
privLevelcChar [protected]
profilecChar
questBountyPostSerialcChar
questBountyRewardcChar
questDestRegioncChar
questOrigRegioncChar
questTypecChar
racChar
reattackatcChar
regenscChar [private]
regenTimerOk(StatType stat)cChar
regioncChar
removeItemBonus(cItem *pi)cChar
resetAmxEvents()cChar [inline, private]
ResetAttackFirst()cChar [inline]
resetBaseSkill()cChar [inline, private]
resetCanTrain()cChar [inline]
resetCommandParams()cChar
ResetGuildTitleToggle()cChar
ResetGuildTraitor()cChar
resetLockSkills()cChar [inline, private]
resetNxwFlags()cChar [inline, private]
resetResists()cChar [inline, private]
resetSkill()cChar [inline, private]
resetSpeechCurrent()cChar [inline]
resist(SI32 n)cChar [inline]
resistscChar
resistsFire() constcChar [inline]
resistsFreeze() constcChar [inline]
resurrect(NXWCLIENT healer=NULL)cChar
robecChar
runeserialcChar
runningcChar
safeoldsave()cChar [static]
saycolorcChar
secondary_namecObject [protected]
seeForFirstTime(cObject &obj, LOGICAL testCanSee=true)cChar
seeForLastTime(cObject &obj, LOGICAL testCanSee=true)cChar
sentObjectscChar [private]
serialize(ofstream *out)cChar
setAllMove(LOGICAL set=true)cChar [inline]
SetAttackFirst(LOGICAL af=true)cChar [inline]
setBackupStats(cCharSaver *saver)cChar [inline]
setCanTrain(LOGICAL c=true)cChar [inline]
setClient(NXWCLIENT client)cChar
setColor(COLOR newColor)cObject [inline]
setCommandParams(int index, std::string param)cChar
setCommandSpeech(char *curr_speech)cChar [inline]
SetCreationDay(TIMERVAL day)cChar [inline]
SetCriminal()cChar
setCurrentName(string s)cObject [inline]
setCurrentName(const char *str)cObject [inline]
setCurrentName(char *format,...)cObject
SetFame(SI32 newfame)cChar [inline]
setGender(SI08 newGender)cObject [inline]
SetGrey()cChar [inline]
setGreyFlag(LOGICAL state)cChar [inline]
setGuild(P_GUILD guild, P_GUILD_MEMBER member)cChar
SetGuildFealty(SERIAL newGuildFealty)cChar
SetGuildNumber(SI32 newGuildNumber)cChar
SetGuildTitle(TEXT *newGuildTitle)cChar
SetGuildTitleToggle()cChar
SetGuildTraitor()cChar
SetGuildType(short newGuildType)cChar
setHireFee(SI32 newfee)cChar [inline]
setId(UI16 newId)cObject [inline]
SetInnocent()cChar
SetKarma(SI32 newkarma)cChar [inline]
setMultiSerial(long mulser)cChar
setMultiSerial32Only(SI32 newserial)cObject [inline]
setMultiSerialByte(UI32 nByte, BYTE value)cObject
SetMurderer()cChar
setNextMoveTime(short tamediv=1)cChar
setNpcMoveTime()cChar
setObjectDelay(UI32 seconds=server_data.objectdelay)cChar [inline]
setOldColor(COLOR oldColor)cObject [inline]
setOldId(UI16 oldId)cObject [inline]
setOldPosition(const char *what, SI32 value)cObject
setOldPosition(const Location where)cObject [inline]
setOldPosition(SI32 x, SI32 y, signed char z, signed char dispz)cObject [inline]
setOnHorse()cChar
setOwner(P_CHAR owner)cChar
setOwnerSerial32(SI32 newserial, bool force=false)cObject
setOwnerSerial32Only(SI32 newserial)cObject [inline]
setOwnerSerialByte(UI32 nByte, BYTE value)cObject
SetPermaGrey()cChar [inline]
setPermaHidden(LOGICAL set=true)cChar [inline]
setPosition(const char *what, SI32 value)cObject
setPosition(Location where)cObject
setPosition(UI32 x, UI32 y, SI08 z)cObject [inline]
SetPriv(UI08 p)cChar [inline]
SetPriv2(SI08 p)cChar [inline]
setPriv2(UI08 privFlag, LOGICAL set)cChar [inline, protected]
setPrivLevel(UI08 pLevel)cChar [inline]
setRace(SI32 newRace)cObject [inline]
setRealName(string s)cObject [inline]
setRealName(const char *str)cObject [inline]
setReflection(LOGICAL set=true)cChar [inline]
setRegenRate(StatType stat, UI32 rate, VarType type)cChar
setRunning()cChar [inline]
setSameOwnerAs(const cObject *obj)cObject [inline]
setScriptID(UI32 sid)cObject [inline]
setSecondaryName(string s)cObject [inline]
setSecondaryName(const char *format,...)cObject
setSerial32(SI32 newserial)cObject
setSerialByte(UI32 nByte, BYTE value)cObject
setSkillDelay(UI32 seconds=server_data.skilldelay)cChar [inline]
setSpawnRegion(SI32 newserial)cObject [inline]
setSpawnSerial(SI32 newserial)cObject [inline]
setSpeechCurrent(wstring *speech)cChar [inline]
setStrength(UI32 val, bool check=true)cChar
setTelekinesisFlag(LOGICAL state)cChar [inline]
setViewHouseIcon(LOGICAL set=true)cChar [inline]
setWresMove(SI32 move=0)cChar
shopkeepercChar
showBackpack()cChar [inline]
showContainer(P_ITEM pCont)cChar
showLongName(P_CHAR showToWho, LOGICAL showSerials)cChar
showPaperdoll(P_CHAR viewer)cChar
skillcChar
skilldelaycChar
smokedisplaytimercChar
smoketimercChar
spadelaycChar
spatimercChar
spattackcChar
speakCharMemorycChar
speechcChar
speechCurrentcChar [private]
spellcChar
spellactioncChar
spelltimecChar
spellTLcChar
spelltypecChar
spiritspeaktimercChar
splitcChar
splitchnccChar
squelchedcChar
st2cChar
st3cChar
stable(P_CHAR stablemaster)cChar
stablemaster_serialcChar [private]
stat3crccChar
statGainedTodaycChar
staticFX(short id, SI32 speed, SI32 loop, class ParticleFx *part=NULL)cChar
staticProfilecChar
stealthcChar
stmcChar
strcChar [private]
summontimercChar
swingtargserialcChar
sysmsg(const TEXT *txt,...)cChar
talk(NXWSOCKET s, TEXT *txt, LOGICAL antispam=1)cChar
talkAll(TEXT *txt, LOGICAL antispam=1)cChar
talkAllRunic(TEXT *txt, LOGICAL antispam=0)cChar
talkRunic(NXWSOCKET s, TEXT *txt, LOGICAL antispam=1)cChar
tamedcChar
tamingcChar
targetcallbackcChar
targserialcChar
targtrigcChar
teleport(UI08 flags=TELEFLAG_SENDALL, NXWCLIENT cli=NULL)cChar
tempflagtimecChar
tempfxOff()cObject
tempfxOn()cObject
time_unusedcChar
timeoutcChar
timeout2cChar
timeused_lastcChar
titlecChar
toggleCombat()cChar
trainercChar
trainingplayerincChar
triggercChar
trigwordcChar
undoCombat()cChar [private]
UnEquip(P_ITEM pi, LOGICAL drag=false)cChar
unfreeze(LOGICAL calledByTempfx=false)cChar
unHide()cChar
unicodecChar
unmountHorse()cChar
unStable()cChar
updateRegenTimer(StatType stat)cChar
updateStats(SI32 stat)cChar
vendorItemsBuycChar
vendorItemsSellcChar
walk()cChar
walkNextStep()cChar [private]
warcChar
weightcChar
workloccChar
wresmovecChar
~cChar()cChar
~cObject()cObject [virtual]
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