|
Priviledges |
| const UI08 | getPrivLevel () const |
| void | setPrivLevel (UI08 pLevel) |
| const LOGICAL | IsGM () const |
| const LOGICAL | IsCounselor () const |
| const LOGICAL | IsGMorCounselor () const |
| const LOGICAL | IsInvul () const |
| const LOGICAL | CanSnoop () const |
| const LOGICAL | CanBroadcast () const |
| const LOGICAL | CanSeeSerials () const |
| const LOGICAL | isFrozen () const |
| const LOGICAL | isPermaHidden () const |
| const LOGICAL | isDispellable () const |
| const LOGICAL | canAllMove () const |
| const LOGICAL | dontUseMana () const |
| const LOGICAL | dontUseReagents () const |
| const LOGICAL | hasReflection () const |
| const LOGICAL | canViewHouseIcon () const |
| void | setAllMove (LOGICAL set=true) |
| void | setViewHouseIcon (LOGICAL set=true) |
| void | setPermaHidden (LOGICAL set=true) |
| void | setReflection (LOGICAL set=true) |
| const UI08 | GetPriv () const |
| void | SetPriv (UI08 p) |
| void | MakeInvulnerable () |
| void | MakeVulnerable () |
| const UI08 | GetPriv2 () const |
| void | SetPriv2 (SI08 p) |
| void | setPriv2 (UI08 privFlag, LOGICAL set) |
| UI08 | priv |
| | see cchar_privs
|
| UI08 | priv2 |
| | see cchar_privs
|
| UI08 | privLevel |
| | privilege level
|
Char Status |
| const LOGICAL | IsInnocent () const |
| const LOGICAL | IsMurderer () const |
| const LOGICAL | IsCriminal () const |
| LOGICAL const | IsGrey () const |
| const LOGICAL | IsHidden () const |
| const LOGICAL | IsHiddenBySpell () const |
| const LOGICAL | IsHiddenBySkill () const |
| LOGICAL const | IsOverWeight () |
| | Checks char weight.
|
| LOGICAL const | IsOnline () const |
| | get online status
|
| const LOGICAL | InGuardedArea () const |
| LOGICAL const | CanDoGestures () const |
| void | SetMurderer () |
| void | SetInnocent () |
| void | SetCriminal () |
| void | SetPermaGrey () |
| void | SetGrey () |
| | Makes a character temporary grey.
|
| void | setTelekinesisFlag (LOGICAL state) |
| void | setGreyFlag (LOGICAL state) |
| void | unHide () |
| | Reveals the char if he was hidden.
|
| const SI32 | GetKarma () const |
| | Return the karma of the char.
|
| void | SetKarma (SI32 newkarma) |
| | Set the karma of the char.
|
| const SI32 | GetFame () const |
| | Return the fame of the char.
|
| void | SetFame (SI32 newfame) |
| void | IncreaseKarma (SI32 value, P_CHAR pKilled=0) |
| | increase or decrease the karma of the char
|
| void | modifyFame (SI32 value) |
| | increase or decrease the fame of the char
|
| LOGICAL | incognito |
| | AntiChrist - true if under incognito effect.
|
| LOGICAL | polymorph |
| | AntiChrist - true if under polymorph effect.
|
| UI32 | kills |
| | PvP Kills.
|
| UI32 | deaths |
| | Number of deaths.
|
| LOGICAL | dead |
| | Is the character dead ?
|
| R32 | fstm |
| | Unavowed - stamina to remove the next step.
|
| SI32 | karma |
| | karma of the char
|
| SI32 | fame |
| | fame of the char
|
Date/Time |
Date/Time related functions and attributes
|
| void | SetCreationDay (TIMERVAL day) |
| | Set the creation day of a character.
|
| const TIMERVAL | GetCreationDay () const |
| | Get the creation day of a character.
|
| TIMERVAL | creationday |
| | Day since EPOCH this character was created on.
|
Stats |
Stats related functions and attributes
|
| void | setStrength (UI32 val, bool check=true) |
| void | checkSafeStats () |
| | Checks if the stats are regular.
|
| const SI32 | getStrength () const |
| | Get the strength-value.
|
| void | modifyStrength (SI32 mod, bool check=true) |
| | modify the strength
|
| SI32 | st2 |
| | Reserved for calculation.
|
| SI32 | st3 |
| | Luxor: safe strength value.
|
| SI32 | dx |
| | Dexterity.
|
| SI32 | dx2 |
| | Reserved for calculation.
|
| SI32 | dx3 |
| | Luxor: safe dexterity value.
|
| SI32 | in |
| | Intelligence.
|
| SI32 | in2 |
| | Reserved for calculation.
|
| SI32 | in3 |
| | Luxor: safe intelligence value.
|
| SI32 | statGainedToday |
| | xan :-> for stat-gain cap
|
| UI32_s | str |
| | Strength.
|
Appearence |
| const LOGICAL | HasHumanBody () const |
| void | showLongName (P_CHAR showToWho, LOGICAL showSerials) |
| std::string | title |
Combat |
| LOGICAL | HasAttackedFirst () |
| void | SetAttackFirst (LOGICAL af=true) |
| void | ResetAttackFirst () |
| void | checkPoisoning () |
| void | fight (P_CHAR pOpponent) |
| | makes a character fight the other
|
| void | combatHit (P_CHAR pc_def, SI32 nTimeOut=0) |
| | Attack a char.
|
| void | doCombat () |
| | Does combat sequence.
|
| void | combatOnHorse () |
| void | combatOnFoot () |
| void | playCombatAction () |
| | plays the combat animation
|
| SI32 | calcAtt () |
| SI32 | calcDef (SI32 x=0) |
| void | setWresMove (SI32 move=0) |
| SI32 | calcResist (DamageType typeofdamage) |
| | calculates resist power of a char
|
| void | toggleCombat () |
| | Toggle war mode.
|
| SI32 | getCombatSkill () |
| | returns char's combat skill
|
| void | castSpell (magic::SpellId spellnumber, TargetLocation &dest, SI32 flags=0, SI32 param=0) |
| | Makes the char casting a spell.
|
| LOGICAL | combatTimerOk () |
| | Check for combat timeout.
|
| void | checkPoisoning (P_CHAR pc_def) |
| void | doMissedSoundEffect () |
| SI32 | combatHitMessage (SI32 damage) |
| void | doCombatSoundEffect (SI32 fightskill, P_ITEM pWeapon) |
| void | undoCombat () |
| | Abort combat sequence.
|
| LOGICAL | attackfirst |
| | 0 = defending, 1 = attacked first
|
Movement |
| LOGICAL | canSee (cObject &obj) |
| | can it see the object?
|
| LOGICAL | seeForFirstTime (cObject &obj, LOGICAL testCanSee=true) |
| | does it see the object for the first time?
|
| LOGICAL | seeForLastTime (cObject &obj, LOGICAL testCanSee=true) |
| | does it see the object for the first time?
|
| void | walk () |
| | execute walk code <Luxor>
|
| LOGICAL | hasPath () |
| | has a path set?
|
| void | follow (P_CHAR pc) |
| | follow pc
|
| void | flee (P_CHAR pc, SI32 seconds=-1) |
| | flee from pc
|
| void | pathFind (Location pos, LOGICAL bOverrideCurrentPath=true) |
| | Walk to position.
|
| SI08 | dir |
| | &0F=Direction
|
| UI32 | LastMoveTime |
| | server time of last move
|
| void | walkNextStep () |
| | walk next path step
|
| cPath * | path |
| | current path
|
| SERIAL_SLIST | sentObjects |
Others |
| void | doGmEffect () |
| | Function for the different gm movement effects.
|
| FUNCIDX | targetcallback |
| UI08 | gmrestrict |
| | for restricting GMs to certain regions
|
Trainer |
| const LOGICAL | isBeingTrained () const |
| const SERIAL | getTrainer () const |
| const UI08 | getSkillTaught () const |
| const LOGICAL | canTrain () const |
| void | setCanTrain (LOGICAL c=true) |
| void | resetCanTrain () |
| SERIAL | trainer |
| | Serial of the NPC training the char, -1 if none.
|
| UI08 | trainingplayerin |
| | Index in skillname of the skill the NPC is training the player in.
|
| LOGICAL | cantrain |
Mount |
| SI32 | unmountHorse () |
| | make char unmount horse (Remove horse item and spawn new horse)
|
| void | mounthorse (P_CHAR mount) |
| | Mount a creature.
|
| SERIAL | getHorse () |
| | Get horse current mounted.
|
| void | setOnHorse () |
| | Set on horse.
|
| bool | isMounting () |
| | Check if is on horse.
|
| bool | isMounting (P_CHAR horse) |
| | Check if is on given horse.
|
| bool | mounted |
| | if now is mounted by a char
|
| LOGICAL | onhorse |
| | On a horse.
|
Guilds |
| bool | isGuilded () |
| | check if guilded
|
| void | setGuild (P_GUILD guild, P_GUILD_MEMBER member) |
| | set Guild
|
| P_GUILD | getGuild () |
| | get Guild
|
| P_GUILD_MEMBER | getGuildMember () |
| | get Guild member
|
| short | GetGuildType () |
| | return the guild type
|
| void | SetGuildType (short newGuildType) |
| | set the guild type
|
| LOGICAL | IsGuildTraitor () |
| | return guild traitor status
|
| void | SetGuildTraitor () |
| | set guild traitor status
|
| void | ResetGuildTraitor () |
| | reset guild traitor status
|
| LOGICAL | HasGuildTitleToggle () |
| | return guild title toggle status
|
| void | SetGuildTitleToggle () |
| | set guild title toggle
|
| void | ResetGuildTitleToggle () |
| | reset guild title toggle
|
| SERIAL | GetGuildFealty () |
| | return the guild fealty
|
| void | SetGuildFealty (SERIAL newGuildFealty) |
| | set the guild fealty
|
| SI32 | GetGuildNumber () |
| | return the guild number
|
| void | SetGuildNumber (SI32 newGuildNumber) |
| | set the guild number
|
| TEXT * | GetGuildTitle () |
| | return the guild title
|
| void | SetGuildTitle (TEXT *newGuildTitle) |
| | set the guild title
|
| P_GUILD | guild |
| | the guild
|
| P_GUILD_MEMBER | member |
| | the guild member info
|
| short | guildType |
| LOGICAL | guildTraitor |
| LOGICAL | guildToggle |
| SERIAL | guildFealty |
| SI32 | guildNumber |
Stats regen rate info |
| void | setRegenRate (StatType stat, UI32 rate, VarType type) |
| UI32 | getRegenRate (StatType stat, VarType type) |
| bool | regenTimerOk (StatType stat) |
| void | updateRegenTimer (StatType stat) |
| regen_st | regens [ALL_STATS] |
| | stats regen info
|
Talk and Emote stuff |
| void | talkAll (TEXT *txt, LOGICAL antispam=1) |
| | shows speech text to all pcs near the char
|
| void | talk (NXWSOCKET s, TEXT *txt, LOGICAL antispam=1) |
| | Shows speech text of a char to the given char.
|
| void | emote (NXWSOCKET s, TEXT *txt, LOGICAL antispam,...) |
| | Shows emote text of a char.
|
| void | emoteall (char *txt, LOGICAL antispam,...) |
| | Shows emote text of a char to all near pcs.
|
| void | talkRunic (NXWSOCKET s, TEXT *txt, LOGICAL antispam=1) |
| | Shows runic speech text of a char to the given socket.
|
| void | talkAllRunic (TEXT *txt, LOGICAL antispam=0) |
| | Shows runic speech text to all pcs near the char.
|
| UI16 | emotecolor |
| | Color for emote messages.
|
| UI08 | fonttype |
| | Speech font to use.
|
| UI16 | saycolor |
| | Color for say messages.
|
| LOGICAL | unicode |
| | This is set to 1 if the player uses unicode speech, 0 if not.
|
possess stuff |
- Author:
-
Luxor
|
| void | possess (P_CHAR pc) |
| | shifts a player in the body of a npc, usually used only by GMs
|
| SERIAL | possessorSerial |
| SERIAL | possessedSerial |
Public Methods |
| | cChar (SERIAL ser) |
| | ~cChar () |
| void | setClient (NXWCLIENT client) |
| void | MoveTo (Location newloc) |
| void | loadEventFromScript (TEXT *script1, TEXT *script2) |
| void | MoveTo (SI32 x, SI32 y, SI32 z) |
| const LOGICAL | resistsFire () const |
| const LOGICAL | resistsFreeze () const |
| void | heartbeat () |
| void | setSkillDelay (UI32 seconds=server_data.skilldelay) |
| const LOGICAL | canDoSkillAction () const |
| void | setObjectDelay (UI32 seconds=server_data.objectdelay) |
| const LOGICAL | canDoObjectAction () const |
| void | setMultiSerial (long mulser) |
| const LOGICAL | isOwnerOf (const cObject *obj) const |
| char * | getCommandSpeech () |
| void | setCommandSpeech (char *curr_speech) |
| void | resetCommandParams () |
| | Reset all the Params strings.
|
| void | setCommandParams (int index, std::string param) |
| | Set a Param.
|
| TEXT * | getCommandParams (int index) |
| | Get a Param.
|
| SI32 | getHireFee () |
| void | setHireFee (SI32 newfee) |
| bool | isHirable () |
| wstring * | getSpeechCurrent () |
| | Return current speech.
|
| void | setSpeechCurrent (wstring *speech) |
| | Set current speech.
|
| void | resetSpeechCurrent () |
| | Reset current speech.
|
| void | deleteSpeechCurrent () |
| const LOGICAL | isStabled () const |
| | Check if char is stabled.
|
| const SERIAL | getStablemaster () const |
| | Get the character's stablemaster.
|
| void | stable (P_CHAR stablemaster) |
| void | unStable () |
| void | doSingleClick (SERIAL serial) |
| void | onSingleClick (P_CHAR clickedBy) |
| const LOGICAL | isRunning () const |
| | tells if a character is running
|
| void | setRunning () |
| void | updateStats (SI32 stat) |
| | Updates stats to nearbye players.
|
| void | setNextMoveTime (short tamediv=1) |
| void | disturbMed () |
| | stops meditation if necessary. Displays message if a socket is passed
|
| void | drink (P_ITEM pi) |
| | makes the character drinking something
|
| void | hideBySkill () |
| | Hides a player by skill.
|
| void | hideBySpell (SI32 timer=-1) |
| | Hides a player by spell.
|
| UI32 | CountItems (short ID, short col=-1) |
| | count items of given id and color
|
| UI32 | CountItemsByType (short type) |
| | count items of given type
|
| const UI32 | CountGold () |
| P_ITEM | GetItemOnLayer (UI08 layer) |
| | Returns the item on the given layer, if any.
|
| P_ITEM | GetBankBox (short type=BANK_GOLD) |
| | get the bank box
|
| void | openBankBox (P_CHAR pc) |
| | open a bankbox
|
| void | openSpecialBank (P_CHAR pc) |
| | region specific bankbox
|
| SI32 | countBankGold () |
| P_ITEM | getWeapon () |
| | finds the equipment weapon of a character
|
| P_ITEM | getShield () |
| | finds the equipped shield of a character
|
| void | showContainer (P_ITEM pCont) |
| | Show a container to player.
|
| P_ITEM | getBackpack () |
| LOGICAL | isInBackpack (P_ITEM pi) |
| void | showPaperdoll (P_CHAR viewer) |
| void | showBackpack () |
| | Show Backpack to player.
|
| UI32 | getSkillSum () |
| SI32 | getTeachingDelta (P_CHAR pPlayer, SI32 skill, SI32 sum) |
| | calculates how much the given player can learn from this teacher
|
| void | removeItemBonus (cItem *pi) |
| LOGICAL | isSameAs (P_CHAR pc) |
| LOGICAL | resist (SI32 n) |
| NXWCLIENT | getClient () const |
| | get the client
|
| NXWSOCKET | getSocket () const |
| | gets the character current socket
|
| void | sysmsg (const TEXT *txt,...) |
| | easy wrapper to sysmsg
|
| void | attackStuff (P_CHAR pc) |
| | wrapper for AttackStuff()
|
| void | helpStuff (P_CHAR pc_i) |
| void | applyPoison (PoisonType poisontype, SI32 secs=-1) |
| | applies a poison to a char
|
| void | setOwner (P_CHAR owner) |
| | Sets owner fields.
|
| void | curePoison () |
| | Cures poison.
|
| void | resurrect (NXWCLIENT healer=NULL) |
| | Resurrects a char.
|
| void | unfreeze (LOGICAL calledByTempfx=false) |
| | unfreezes the char
|
| void | damage (SI32 amount, DamageType typeofdamage=DAMAGE_PURE, StatType stattobedamaged=STAT_HP) |
| | damages a character
|
| void | playAction (SI32 action) |
| | Makes the char doing an action.
|
| UI32 | distFrom (P_CHAR pc) |
| | Get char's distance from the given character.
|
| UI32 | distFrom (P_ITEM pi) |
| | Get char's distance from the given item.
|
| void | teleport (UI08 flags=TELEFLAG_SENDALL, NXWCLIENT cli=NULL) |
| | Teleports character to its current set coordinates.
|
| void | facexy (SI32 facex, SI32 facey) |
| | Changes the orientation of a player.
|
| LOGICAL | losFrom (P_CHAR pc) |
| | Returns line of sight from the char to the give char.
|
| void | playSFX (SI16 sound, LOGICAL onlyToMe=false) |
| | plays a sound effect on a char
|
| void | playMonsterSound (MonsterSound sfx) |
| | Plays a monster sound effect.
|
| void | freeze () |
| | Freeze the char.
|
| LOGICAL | checkSkill (Skill sk, SI32 low, SI32 high, LOGICAL bRaise=true) |
| | Checks a skill for success.
|
| SI32 | delItems (short id, SI32 amount=1, short color=-1) |
| | Deletes items from backpack, by id.
|
| const LOGICAL | checkSkillSparrCheck (Skill sk, SI32 low, SI32 high, P_CHAR pcd) |
| | checks a skill for success (with sparring check)
|
| UI32 | getAmount (short id, short col=-1, bool onlyPrimaryBackpack=false) |
| | Get the amount of the given id, color.
|
| void | movingFX (P_CHAR destination, short id, SI32 speed, SI32 loop, LOGICAL explode, class ParticleFx *part=NULL) |
| | Plays a moving effect from this to target char.
|
| void | staticFX (short id, SI32 speed, SI32 loop, class ParticleFx *part=NULL) |
| | Plays a static effect on a char.
|
| void | boltFX (LOGICAL bNoParticles) |
| | Bolts a char.
|
| void | circleFX (short id) |
| | Plays circle of blood or similar effect.
|
| P_ITEM | getBeardItem () |
| | Gets beard item.
|
| P_ITEM | getHairItem () |
| | Gets hairs item.
|
| void | morph (short bodyid=-1, short skincolor=-1, short hairstyle=-1, short haircolor=-1, short beardstyle=-1, short beardcolor=-1, const char *newname=NULL, LOGICAL bBackup=true) |
| | Characters morphing (incognito, polymorph, etc).
|
| void | morph (SI32 npcNumber, LOGICAL bBackup) |
| | Characters morphing (incognito, polymorph, etc).
|
| void | jail (SI32 seconds=60 *60 *24) |
| | Jails a char.
|
| void | Kill () |
| | Manages/causes character death.
|
| void | kick () |
| | Kicks a char.
|
| void | goPlace (SI32) |
| | Teleports char to a goplace location.
|
| LOGICAL | knowsSpell (magic::SpellId spellnumber) |
| | Checks if a char knows a given spell.
|
| void | setNpcMoveTime () |
| | Update npcmove timer.
|
| virtual void | Delete () |
| | sends a remove packet to everyone nearby and deletes itself
|
| cCharSaver * | getBackupStats () |
| void | setBackupStats (cCharSaver *saver) |
| void | serialize (ofstream *out) |
|
| const LOGICAL | IsWearing (P_ITEM pi) const |
| SI32 | Equip (P_ITEM pi, LOGICAL drag=false) |
| | Equip an item.
|
| SI32 | UnEquip (P_ITEM pi, LOGICAL drag=false) |
| | Unequip an item.
|
| void | checkEquipement () |
| | unequip items that you can nop longer wear/use
|
Static Public Methods |
| void | archive () |
| void | safeoldsave () |
Public Attributes |
| char | nxwflags [4] |
| bool | jailed |
| TIMERVAL | skilldelay |
| TIMERVAL | objectdelay |
| SERIAL | keyserial |
| | for renaming keys
|
| SERIAL | packitemserial |
| | Only used during character creation.
|
| SERIAL | targserial |
| | Current combat target.
|
| SERIAL | runeserial |
| | Used for naming runes.
|
| SERIAL | attackerserial |
| | Character who attacked this character.
|
| SERIAL | ftargserial |
| | NPC Follow Target.
|
| SERIAL | swingtargserial |
| | Target they are going to hit after they swing.
|
| SI32 | namedeedserial |
| SI32 | account |
| wstring | profile |
| | player profile
|
| SI32 | npcaitype |
| | NPC ai.
|
| SERIAL | oldmenu |
| | old menu serial
|
| SI32 | stat3crc |
| AmxEvent * | amxevents [ALLCHAREVENTS] |
| SI32 | hp |
| SI32 | stm |
| SI32 | mn |
| SI32 | mn2 |
| UI16 | baseskill [ALLSKILLS+1] |
| UI16 | skill [ALLSKILLS+1] |
| SERIAL | robe |
| UI08 | fixedlight |
| char | speech |
| SI32 | weight |
| UI32 | att |
| UI32 | def |
| char | war |
| char | wresmove |
| TIMERVAL | timeout |
| TIMERVAL | timeout2 |
| TIMERVAL | npcmovetime |
| char | npcWander |
| char | oldnpcWander |
| SI32 | fleeTimer |
| R32 | npcMoveSpeed |
| R32 | npcFollowSpeed |
| SI32 | fx1 |
| SI32 | fx2 |
| SI32 | fy1 |
| SI32 | fy2 |
| signed char | fz1 |
| std::map< SERIAL, TIMERVAL > | speakCharMemory |
| UI08 | hidden |
| TIMERVAL | invistimeout |
| SI32 | hunger |
| TIMERVAL | hungertime |
| UI08 | region |
| SI32 | combathitmessage |
| SI32 | making |
| char | blocked |
| char | dir2 |
| TIMERVAL | spiritspeaktimer |
| SI32 | spattack |
| TIMERVAL | spadelay |
| TIMERVAL | spatimer |
| SI32 | taming |
| TIMERVAL | summontimer |
| TIMERVAL | fishingtimer |
| SI32 | magicsphere |
| SI32 | resists [MAX_RESISTANCE_INDEX] |
| LOGICAL | holydamaged |
| LOGICAL | lightdamaged |
| DamageType | damagetype |
| SI32 | advobj |
| SI32 | poison |
| PoisonType | poisoned |
| TIMERVAL | poisontime |
| TIMERVAL | poisontxt |
| TIMERVAL | poisonwearofftime |
| SI32 | fleeat |
| SI32 | reattackat |
| SI32 | trigger |
| std::string | trigword |
| UI16 | envokeid |
| SI32 | envokeitem |
| SI32 | split |
| SI32 | splitchnc |
| SI32 | targtrig |
| char | ra |
| char | flag |
| TIMERVAL | tempflagtime |
| wstring * | staticProfile |
| | player static profile
|
| TIMERVAL | murderrate |
| TIMERVAL | murdersave |
| TIMERVAL | crimflag |
| SI32 | casting |
| TIMERVAL | spelltime |
| magic::SpellId | spell |
| SI32 | spellaction |
| magic::CastingType | spelltype |
| TIMERVAL | nextact |
| TargetLocation * | spellTL |
| SI32 | squelched |
| TIMERVAL | mutetime |
| SI32 | med |
| UI08 | lockSkill [ALLSKILLS+1] |
| SI32 | stealth |
| UI32 | running |
| UI32 | lastRunning |
| SI32 | logout |
| TIMERVAL | clientidletime |
| UI32 | holdg |
| char | fly_steps |
| LOGICAL | tamed |
| LOGICAL | guarded |
| TIMERVAL | smoketimer |
| TIMERVAL | smokedisplaytimer |
| TIMERVAL | antispamtimer |
| TIMERVAL | antiguardstimer |
| SI32 | carve |
| SERIAL | hairserial |
| SERIAL | beardserial |
| TIMERVAL | begging_timer |
| MsgBoards::PostType | postType |
| MsgBoards::QuestType | questType |
| SI32 | questDestRegion |
| SI32 | questOrigRegion |
| SI32 | questBountyReward |
| SERIAL | questBountyPostSerial |
| SERIAL | murdererSer |
| SI32 | prevX |
| SI32 | prevY |
| signed char | prevZ |
| LOGICAL | morphed |
| char | npc_type |
| TIMERVAL | time_unused |
| TIMERVAL | timeused_last |
| SI32 | gmMoveEff |
| std::vector< UI32 > | lootVector |
|
| SI32 | party |
|
| UI32 | lastNpcCheck |
| char | npc |
| | 1=Character is an NPC
|
| LOGICAL | doorUse |
| | True if npc can open doors.
|
| LOGICAL | shopkeeper |
| | true=npc shopkeeper
|
| Location | workloc |
| | work location (not used for now)
|
| Location | homeloc |
| | home location (not used for now)
|
| Location | foodloc |
| | food location (not used for now)
|
| TIMERVAL | nextAiCheck |
| SI32 | hidamage |
| | NPC Hi Damage.
|
| SI32 | lodamage |
| | NPC Lo Damage.
|
|
| SERIAL | custmenu |
| | legacy code, used for old mnu_ and hard coded menu
|
|
- Note:
-
fist draft.. need to make map with id used in recive for make faster
|
| std::vector< vendor_item > * | vendorItemsSell |
| | all items sell by vendor
|
| std::vector< vendor_item > * | vendorItemsBuy |
| | all items sell by vendor
|
Static Public Attributes |
|
Flags used for the char
|
| const UI08 | flagGrey = 0x01 |
| | Char is grey.
|
| const UI08 | flagPermaGrey = 0x02 |
| | Char is permanent grey.
|
| const UI08 | flagResistFire = 0x04 |
| | Char resists to fire (unused).
|
| const UI08 | flagResistParalisys = 0x08 |
| | Char resists to paralisys (unused).
|
| const UI08 | flagResistPoison = 0x10 |
| | Char resists to poison (unused).
|
| const UI08 | flagWaterWalk = 0x20 |
| | Char walks on water (npc only).
|
| const UI08 | flagSpellTelekinesys = 0x40 |
| | Char under telekinesys spell (Luxor).
|
| const UI08 | flagSpellProtection = 0x80 |
| | Char under protection spell (Luxor).
|
| const UI08 | flagKarmaInnocent = 0x04 |
| | Char is innocent.
|
| const UI08 | flagKarmaMurderer = 0x01 |
| | Char is murderer.
|
| const UI08 | flagKarmaCriminal = 0x02 |
| | Char is criminal.
|
|
Priv variables used by priv and priv2
|
| const UI08 | flagPrivGM = 0x01 |
| | Char is GM.
|
| const UI08 | flagPrivBroadcast = 0x02 |
| | Char can broadcast.
|
| const UI08 | flagPrivInvulnerable = 0x04 |
| | Char is invulnerable.
|
| const UI08 | flagPrivCanViewSerials = 0x08 |
| | Char can view serial codes.
|
| const UI08 | flagPrivNoSkillTitle = 0x10 |
| | Char hasn't skill title.
|
| const UI08 | flagPrivPageAble = 0x20 |
| const UI08 | flagPrivCanSnoopAll = 0x40 |
| const UI08 | flagPrivCounselor = 0x80 |
| const UI08 | flagPriv2AllMove = 0x01 |
| const UI08 | flagPriv2Frozen = 0x02 |
| const UI08 | flagPriv2ViewHouseIcon = 0x04 |
| const UI08 | flagPriv2PermaHidden = 0x08 |
| const UI08 | flagPriv2NoUseMana = 0x10 |
| const UI08 | flagPriv2Dispellable = 0x20 |
| const UI08 | flagPriv2Reflection = 0x40 |
| const UI08 | flagPriv2NoUseReagents = 0x80 |
| const UI08 | flagPriv2Polymorphed = 0x100 |
| const UI08 | flagPriv2Poisoned = 0x200 |
| const UI08 | flagPriv2Mounted = 0x400 |
| const UI08 | flagPriv2Ridden = 0x800 |
| const UI08 | flagPriv2Incognito = 0x1000 |
| const UI08 | flagPriv2Dead = 0x2000 |
| const UI08 | flagPriv2canTrain = 0x4000 |
| const UI08 | flagPriv2shopkeeper = 0x8000 |
Private Methods |
| void | generic_heartbeat () |
| void | pc_heartbeat () |
| void | do_lsd () |
| void | npc_heartbeat () |
| void | resetBaseSkill () |
| void | resetSkill () |
| void | resetNxwFlags () |
| void | resetAmxEvents () |
| void | resetResists () |
| void | resetLockSkills () |
| void | doSingleClickOnCharacter (SERIAL serial) |
| void | doSingleClickOnItem (SERIAL serial) |
Private Attributes |
| cNxwClientObj * | m_client |
| wstring * | speechCurrent |
| char * | commandSpeech |
| std::string | param1 |
| std::string | param2 |
| std::string | param3 |
| std::string | param4 |
| std::string | param5 |
| std::string | param6 |
| std::string | param7 |
| std::string | param8 |
| SI32 | hirefee |
| SERIAL | stablemaster_serial |
| | the stablemaster serial
|
| cCharSaver * | backupStats |