#include <client.h>
Public Methods | |
| void | resetTarget () |
| P_TARGET | newTarget (P_TARGET newTarget) |
| P_TARGET | getTarget () |
| void | setCrypter (ClientCrypt *crypt) |
| ClientCrypt * | getCrypter () const |
| void | setClientIp (UI32 newIp) |
| const UI32 | getClientIp () const |
| void | setClientVersion (char *version) |
| const std::string | getClientVersion () const |
| cClient () | |
| ~cClient () | |
Public Attributes | |
| SERIAL | spyTo |
| used for spy command | |
| UI32 | client_ip |
| std::string | client_version |
| bool | compressOut |
| compress output with huffman coding | |
| bool | noweather |
| not weather | |
| bool | lsd |
| lsd stuff | |
| bool | dragging |
| true if is dragging | |
| bool | evilDrag |
| evil dragging, we need this for UO3D clients to save dragging history | |
| bool | newclient |
| is a new client | |
| bool | firstpacket |
| fist packet sended | |
| bool | ingame |
| is ingame | |
Private Attributes | |
| P_TARGET | target |
| ClientCrypt * | crypter |
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compress output with huffman coding
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true if is dragging
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evil dragging, we need this for UO3D clients to save dragging history
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fist packet sended
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is ingame
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lsd stuff
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is a new client
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not weather
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used for spy command
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