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Static Public Methods |
| cHouse * | findHouse (Location loc) |
| cHouse * | findHouse (int x, int y) |
| cHouse * | cHouses::findHouse (SERIAL houseSerial) |
std::map< SERIAL, P_HOUSE
>::iterator | findHouses (SERIAL owner) |
| void | killkeys (SERIAL serial) |
| void | buildhouse (P_CHAR builder, P_ITEM housedeed) |
| | Build an house Create an image of the house at the mouse pointer, allowing the char to drag it to the right position.
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| void | target_buildhouse (NXWCLIENT ps, P_TARGET t) |
| | Build an house.
|
| void | target_houseOwner (NXWCLIENT ps, P_TARGET t) |
| void | target_houseEject (NXWCLIENT ps, P_TARGET t) |
| void | target_houseBan (NXWCLIENT ps, P_TARGET t) |
| void | target_houseFriend (NXWCLIENT ps, P_TARGET t) |
| void | target_houseUnlist (NXWCLIENT ps, P_TARGET t) |
| void | target_houseLockdown (NXWCLIENT ps, P_TARGET t) |
| void | target_houseRelease (NXWCLIENT ps, P_TARGET t) |
| void | target_houseSecureDown (NXWCLIENT ps, P_TARGET t) |
| LOGICAL | house_speech (P_CHAR pc, NXWSOCKET socket, std::string &talk) |
| int | check_house_decay () |
| | does all the work for house decay
|
| void | cHouses::Delete (SERIAL houseserial) |
| void | cHouses::makeKeys (P_HOUSE phouse, P_CHAR pc) |
| void | cHouses::safeoldsave () |
| bool | cHouses::save () |
| bool | cHouses::load () |
| void | cHouses::addHouseItem (int housenumber, int itemnumber) |
| UI32VECTOR | getHouseItems (int housenumber) |
| void | cHouses::addHouse (P_HOUSE newHouse) |
| void | cHouses::makeHouseItems (int housenumber, P_CHAR owner, P_ITEM multi) |
| std::map< SERIAL, P_HOUSE > | cHouses::findOwnedHouses (SERIAL owner) |
| void | cHouses::archive () |
Static Private Attributes |
| std::map< SERIAL, P_HOUSE > | houses |
| std::map< int, UI32VECTOR > | houseitems |