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cPacketMoveACK Class Reference

Character Move ACK/ Resync Request. More...

#include <packets.h>

Inheritance diagram for cPacketMoveACK:

cServerPacket cPacket List of all members.

Public Methods

 cPacketMoveACK ()

Public Attributes

UI08 seq
 sequence number (matches sent sequence)

UI08 notoriety
 notoriety


Detailed Description

Character Move ACK/ Resync Request.

Author:
Endymion
Since:
0.83
Note:
0x22
server side is move ack for 0x02 packet
whenever client thinks it's out of synch ( basically: sequence doesen't fit ) it sends a 0x22 0 0 / Resync request ( server should resend items / npc /ect around


Constructor & Destructor Documentation

cPacketMoveACK::cPacketMoveACK  
 


Member Data Documentation

UI08 cPacketMoveACK::notoriety
 

notoriety

can be one of this:

  • 0 = invalid/across server line
  • 1 = innocent ( blue )
  • 2 = guilded/ally ( green )
  • 3 = attackable but not criminal ( gray )
  • 4 = criminal ( gray )
  • 5 = enemy ( orange )
  • 6 = murdered ( red )
  • 7 = unknow, translucent like hue 0x4000 )

UI08 cPacketMoveACK::seq
 

sequence number (matches sent sequence)


The documentation for this class was generated from the following files: SourceForge.net Logo