Functions | |
| int | CheckWeight (P_CHAR pc) |
| Check when player is walking if overloaded. | |
| float | RecursePacks (P_ITEM bp) |
| recurses through the container given to calculate the total weight | |
| int | CheckWeight2 (P_CHAR pc) |
| Check when player is teleporting if overloaded. | |
| void | NewCalc (P_CHAR pc) |
| Search player's paperdoll and then backpacks for items with weight then set the weight of the current player. | |
| float | LockeddownWeight (P_ITEM pItem, int *total) |
| Get the player weight. | |
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Check when player is walking if overloaded.
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Check when player is teleporting if overloaded.
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Get the player weight.
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Search player's paperdoll and then backpacks for items with weight then set the weight of the current player.
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recurses through the container given to calculate the total weight
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