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/home/groups/n/no/noxwizard/cvs/src/worldmain.h

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00001   /*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
00002     || NoX-Wizard UO Server Emulator (NXW) [http://noxwizard.sourceforge.net]  ||
00003     ||                                                                         ||
00004     || This software is free software released under GPL2 license.             ||
00005     || You can find detailed license information in nox-wizard.cpp file.       ||
00006     ||                                                                         ||
00007     || For any question post to NoX-Wizard forums.                             ||
00008     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/
00009 
00015 #ifndef __WORLDMAIN_H_
00016 #define __WORLDMAIN_H_
00017 
00018 
00019 void split( std::string& souce, std::string& first, std::string& second );
00020 
00021 class cStringFile {
00022 
00023 public:
00024 
00025         std::ifstream *inStream;
00026 
00027 public:
00028 
00029         cStringFile( std::string& path, const char* mode );
00030         ~cStringFile();
00031 
00032         void read( std::string& line );
00033         void read( std::string& l, std::string& r );
00034         void read( std::string& first, std::string& second, std::string& third );
00035 
00036         bool eof();
00037 };
00038 
00039 
00040 
00041 class CWorldMain  
00042 {
00043 private:
00044 
00045         FILE* iWsc;
00046         FILE* cWsc;
00047         FILE* jWsc;
00048         FILE* gWsc;
00049 
00050         bool isSaving;
00051 
00052         UI32 itm_curr, chr_curr;
00053 
00054         void SaveChar( P_CHAR pc );
00055         void SaveBinaryChar( fstream *out, P_CHAR pc);
00056 
00057         void loadChar();
00058 
00059         void SaveItem( P_ITEM pi );
00060         void SaveBinaryItem( fstream *out, P_ITEM pi);
00061         void loadItem();
00062 
00063         void realworldsave();
00064 
00065         void loadGuilds();
00066         
00067         void loadjailed();
00068         void loadPrison();
00069         void savePrison();
00070 
00071 public:
00072 
00073         CWorldMain();
00074         ~CWorldMain();
00075 
00076         void loadNewWorld();
00077         void saveNewWorld();
00078         void binarySaveWorld();
00079         void binaryLoadWorld();
00080         bool Saving();
00081 };
00082 
00083 void fprintWstring( FILE* f, char* name, wstring c );
00084 wstring HexVector2UnicodeString( char* s );
00085 
00086 extern class CWorldMain* cwmWorldState;
00087 
00088 
00089 #endif // WORLDMAIN
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